Maven, Max - VideoMind - Phase 1: Parlor Mentalism [DVD]
Phase 1: Parlor Mentalism covers the type of mentalism that has to be performed under what can be the
most difficult conditions - performing for a medium sized audience with no formal stage setting to focus attention. Sight lines are often poor, and people must be drawn into the experience even if they can't see everything clearly. Too, you may be working surrounded, so you'd better be sure there are no angle problems. And, as it's likely to be a social occasion filled with potential distractions, your material needs to be compelling from the very first moment: intriguing presentations that build to powerful conclusions. This DVD features a range of commercial Parlor Mentalism. No pre-show work, no secret assistance; this is practical material for the solo performer, using subtle and unusual methods that are as fascinating as the effects they produce.
"I have never seen a mentalist to compare with him." - Dai Vernon "This man is dangerous." - Muhammad Ali
"The most original mind in magic." - Orson Welles
DVD Special Feature: Includes exclusive bonus photo gallery not contained on video
- The Mockingbird - A sampling from the fabled "Birds of Prey" series. At its core, an inexplicable
demonstration of playing card telepathy - but you'll discover how audience participation and an unfolding plot
structure can transform an already strong effect into a full - fledged routine.
- Autome - An extraordinary book test using plain, ungimmicked props under the fairest conditions. This is a
remarkable routine in and of itself, but it also introduces principles for which you'll find a host of other uses.
Divine Write - (Previously Unrevealed): Mutual mentalism with built - in appeal. The performer tries an imposing
experiment in clairvoyance, working simultaneously with a member of the audience. Despite the overwhelming
odds, the outcome is successful for both!
- Zenvelopes: - A test of intuition using several participants and a number of ESP symbol cards hidden inside
opaque envelopes. These are thoroughly mixed by the spectators, who then pair them off by playing their
hunches. When the contents are examined, all the symbols have matched perfectly.
- Kurotsuke - (Previously Unrevealed) An ancient game from the imperial court of Japan is turned into a
delightful routine of stand - up mentalism that lets several people get involved. And, best of all, it can be done
entirely impromptu using only borrowed materials. The Mind's Eye Deck - A pack of some 40 design cards is
used. Each one is different, and the deck is shuffled. While the performer's back is turned, a spectator removes a
card. Without turning around, the mentalist starts describing the thought - of design, eventually drawing it on a pad of paper. It's as straightforward as that.
- Running Time: 1 Hour 9 Minutes.